DevLog 2 - Designing the Room
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DevLog 2
When designing the room where the game would take place I wanted it functionally to provide the player multiple paths, and the ability to throw items through an opening, I didn't want there to be a straight direct path from the container to the window though as I wanted the player to have a tougher time navigating with a cursed item
Aesthetically I wanted there to be a juxtaposition between the "real world" and the limbo world. To try accomplish this I wanted the room to be full of bright colours whereas Limbo will just be a pitch black.
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Lost In Limbo
Status | In development |
Author | None |
More posts
- DevLog 1 - Work So FarNov 10, 2023